#Colony bezier game upgrade#These buildings perform several functions from gaining additional resources, to transforming resources into other types of resources, creating victory points and even allowing you to steal resources from other players.Įach player starts with a set of buildings already in their tableau including a Warehouse that allows the storage from round to round of up to 6 resources (the upgraded Warehouse can store up to 9!) and a Construction and Upgrade card. This game revolves around the dice and rolling those dice and then drafting them to gather and store the resources needed to purchase buildings for your new growing Colony. But that is really where the similarities end. The game setup is also similar to Dominion as you have groups of cards stacked together in a few rows in the center of the table. The reason for this thought was the box is setup exactly like the Dominion box with cards stacked on edge around a center plastic insert with a list of those cards. The first time I looked at the game on the demo table at Gen Con, I immediately thought of Dominion. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding buildings to their tableau on their way to victory.Ĭolony is designed by Ted Alspach (America, Castles of Mad King Ludwig, One Night Ultimate Werewolf, Suburbia) Toryo Hojo (Three Kingdoms Tactical Warfare), and Yoshihisa Nakatsu (Acapulco) and plays 1-4 players in about 45 minutes. Some resources are stable (opaque-ivory), allowing them to be stored between turns, while others are unstable (clear) and must be used right away or they are wasted at the end of the round.īuildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Each side/number of the dice represent a different unnamed resource. In Colony, each player constructs and upgrades buildings which are represented by two sided cards, while managing resources (dice) to grow their fledgling colony in a futuristic industrialized world. I couldn’t find a lot of information about the gameplay prior to Gen Con and only really knew that it involved dice drafting, tableau building and engine building. This game was listed as #5 on my Top 10 List of Games I’m Interested in Trying Out at Gen Con 2016.
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